Available for commissions

I build the maps. I write the code. I design the UI.

Most teams hire three people for that and pray they agree with each other. I'm tavnu. One developer, all three disciplines, one consistent vision from blockout to shipped feature.

0+Years on Roblox
0+Projects delivered
0Studios & teams credited
<0hTypical reply time
01 · About

Three skill sets. One developer.

A map built by someone who knows what the code needs. Code written by someone who knows the map inside out. UI designed by the person who built both. No handoff gaps, no "that's the other guy's problem."

🧱 The builder

Environments that read clearly in-game, not just in Studio. Silhouette, lighting, part count. A map should look expensive and still hit 60fps on a mid-range phone.

⌨️ The scripter

Modular Luau with sane structure: systems split into modules, no thousand-line scripts, code the next developer can actually read and extend without fear.

🎨 The UI designer

Menus players actually enjoy clicking through. Layouts that scale from phone to 4K, transitions with weight to them, and interfaces that make a game feel finished.

02 · Work

Showcases

Recorded straight from Studio and live sessions. Click any thumbnail to play.

03 · Builds

From the build archive

A few stills pulled from maps I've built: environments, cities, terrain, and the lighting that ties them together. This is a small cut of the archive, not the whole shelf. Click any shot to view it full size.

Forest path leading to a shrine gate with volumetric sunlight
Shrine approachLighting
Green valley with waterfalls and stylized cliffs
Highland fallsTerrain
School running track under a cherry blossom tree
Cherry blossom trackEnvironment
Night park with glowing orange path and colorful trees
Park after darkNight lighting
Street wall with cherry blossoms and a notice stand
Roadside in bloomStreetscape
School campus buildings seen from the track in haze
Campus districtArchitecture
Junkyard with crane magnet, wrecked cars and debris piles
The scrapyardSet dressing
Aerial view of a city park with fountain and estate
City park, aerialLayout
Neon-lit city street with billboards at dusk
Neon districtCity build
Grand hall interior with long tables and floating candles in daylight
Grand hall, dayInterior
The same grand hall relit at night with candlelight
Grand hall, nightLighting
Vintage underground train station with footbridge and warm haze
Steam-era stationAtmosphere
+ There's a lot more where this came from Full maps, commissions, and work under NDA that never makes it to a public page. Ask and I'll show you what's relevant to your project. Request the full portfolio ↗
04 · Projects

Games & teams I've worked with

Real credits and real communities. Tap through and see for yourself.

05 · Skills

What I work with

🧱 Building

  • Map & environment design, blockout through final dress
  • Terrain sculpting and natural environments
  • Lighting, atmosphere, and post-processing
  • Modular kits and reusable set pieces
  • Part-count & performance optimisation
  • Lobbies, hubs, and round-based arenas

💻 Scripting

  • Server, client, and module scripts in Luau
  • Combat systems, hitboxes, ability frameworks
  • DataStores, saving, and leaderboards
  • RemoteEvents, replication, anti-exploit checks
  • Round systems, matchmaking, game loops
  • Clean module structure other devs can extend

🎨 UI

  • Main menus, HUDs, shops & inventories
  • Layout systems that scale phone → 4K
  • Tweened transitions & micro-interactions
  • Icons, thumbnails, and visual identity
  • ViewportFrames and 3D UI elements
  • UI scripted by the person who designed it
06 · Services

What you can hire me for

Whole project or single feature, both work. Pricing depends on scope; message me and I'll give you a straight quote.

/01

Map & environment building

Custom maps built to your brief: lobbies, arenas, showcases, or full game worlds, optimised to run smoothly on mobile.

/02

Gameplay systems

Combat, abilities, round loops, shops, data saving, all built as modules so they drop into your game without breaking what's already there.

/03

UI, designed & scripted

Main menus, HUDs, shop and inventory screens. Designed and coded by the same person, so the animation and the logic actually match.

/04

Full game development

Build, code, and UI handled end-to-end for smaller projects: fewer handoffs, one consistent style, faster turnaround.

How it works
1 · BriefYou tell me what you need and roughly when. I ask questions until the scope is clear.
2 · QuoteFixed price and timeline up front. No surprise charges partway through.
3 · BuildRegular progress updates with clips or screenshots so nothing goes off-track.
4 · HandoffDelivered in Studio, tested, and explained so you can maintain it yourself.
07 · Contact

Got a project? Let's make it real.

Send me what you're building, your rough budget, and your timeline. Discord is fastest, email works too. You'll get a straight answer, not a sales pitch.

Email tvtavnu@gmail.com
Discord tavnu.0001
Usually replies within 24 hours